Interactive minigames
Short playable pieces for ad campaigns, brand activations and landing pages. Web, mobile or in-store, sized to a media plan rather than a roadmap.
Examples: RoboHero, Outerlife: Hero Brawl
Find out morePublishing & B2B
Two ways in: bring us a game to publish, or hire the team for a defined piece of work.
For indie developers
We publish simulator, management and sandbox games from teams of two to six. Milestone funding sized for small teams, the IP stays yours, and the ports happen under the same roof.
What we look for: a clear loop and a playable build. Genre open, sims preferred.
For studios and brands
A defined scope, a small senior team, one point of contact. We take on a few of these a year, when the project fits.
We bring your bold ideas to life with strategic execution and transparent communication. Whether you’re launching a new IP, gamifying a product, or exploring Web3, we deliver the technical skill and creative edge to push your vision forward.
Services
Short playable pieces for ad campaigns, brand activations and landing pages. Web, mobile or in-store, sized to a media plan rather than a roadmap.
Examples: RoboHero, Outerlife: Hero Brawl
Find out moreConcept, prototype, production, launch, then live support and updates. Built by the team that ships our own sims, and yours to own when it’s done.
Examples: RoboHero, Outerlife: Hero Brawl
How it goesPC to Switch, Xbox and PlayStation. PC to iOS and Android. Every port starts with a feasibility audit and ends with certification and launch, and roughly a third of audits end at “don’t”.
Examples: UBOAT: Silent Hunt, Thief Simulator: Sneak & Steal (mobile)
How we portSelected work

Futuristic MOBA with PvP multiplayer, developed end-to-end by our studio.

Tactical RPG meets competitive multiplayer. Built and shipped for the client.

Mobile edition of PlayWay’s stealth sim, adapted specifically for mobile.

Mobile adaptation of PlayWay’s submarine sim, developed end-to-end by our team.
Partners & clients







Testimonials
Working with OUT OF THE ORDINARY is more than just a standard contract. This studio will treat your project as their own, putting in maximum dedication and attention to detail. They combine professionalism with a true passion for games, which is evident at every stage of the process. If you’re looking for a team that will not only deliver a product but also bring something extra to it – you’ve come to the right place.
Jakub StefanekCEO, RoboHeroWorking with OUT OF THE ORDINARY is a great experience – their communication is clear, professional, and always on point. They consistently exceed expectations, making thoughtful adjustments to ensure our vision comes to life. Their attention to detail, expert consulting, and focus on what truly matters elevate our game. If you’re looking for a dedicated, reliable team, I highly recommend them!
Paweł ŁaskarzewskiCEO, Nomad FulcrumHow it goes
Send us a build, a deck or a paragraph. We reply within three to five business days.
A 30-minute call, then a written scope with milestones, timeline and cost. You see the full plan before signing anything.
Milestone builds you can play, tranches against agreed gates, one contact on our side.
Certification, store pages, launch campaign, and an agreed support window after. A port isn’t done at submission.
What developers ask us before they pitch.
Yes. OUT OF THE ORDINARY publishes indie titles: simulator, management and sandbox games from teams of two to six people who already have a playable build.
Send a build link and a short pitch through the form at outoftheordinary.io/publishing/submit or to pitch@outoftheordinary.io. We reply within three to five business days, and if there is a fit we book a 30-minute call.
Simulator, management and sandbox games first: anything where the moment-to-moment loop is the experience. We are open to genre mixes, and we always want to play a build before we talk terms.
It strongly depends on the project and on what we aim to achieve together. Funding is paid in milestones and sized to the team and the scope we agree on, rather than a fixed ticket.
The developer. Publishing with OUT OF THE ORDINARY does not transfer ownership of your game.
Yes. Mobile and console ports happen in-house, so the Steam build and the console build come from the same people.
Yes: porting between PC, mobile and consoles, full-cycle development of a game, and interactive minigames for campaigns. Write to hello@outoftheordinary.io with a two-line brief.
A build link or a two-line brief is enough to start.